If that delivered on the single-player front and progression was improved over the bare-bones star card system of the last game, there was little to keep Battlefront II from being a huge improvement over its predecessor. Early in its marketing cycle, EA trumpeted a single-player campaign as a core component of the sequel. Battlefront’s revival delivered in terms of presentation and fleeting multiplayer fun, but the lack of a substantial progression system or single-player campaign limited the long-term value of the game.īattlefront II had the potential to make good on its predecessor’s shortcomings. A new trilogy of films was about to hit theaters and enthusiasm for the brand was at its highest in recent memory. When Electronic Arts revived the Star Wars: Battlefront name two years ago, it laid the groundwork for what could have been a successful new take on the series.
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